Monday, August 29, 2011

Let's Get Creative

Doing anything creative takes a lot of time and energy. It's a lesson I keep forgetting myself, growing disheartened because something is taking "too long". But really, what is that determining factor when something takes "too long"? Does it really matter how long something takes, so long as it gets done?

I like to think this is a hurdle all of us face at one point or another - particularly with creative types. Modeling anything in 3D takes ages, but the gaming industry makes it all seem like it's effortless. Week after week we are bombarded with new things - some industry powerhouses manage to produce new material week after week - and when it comes to trying to compete with that, it can be overwhelming. How can we ever hope to be that good?

But here's a few things to remember about those places: one, they have a highly talented staff (usually) who are super-motivated to create things. Two, they've got sometimes upwards of a hundred people working on the same project, making the time it takes to complete anything far shorter. Lastly, these people working on these things are working on them every single day.

It's no wonder it's hard to compete with such a thing. Really, I believe that people thinking along these lines are maybe looking at the puzzle from the wrong perspective. The point here isn't *just* to make something awesome - it's to make something you enjoy. To do something for yourself that you are also willing to share with other people.

Art is supposed to be fun. But in today's uncertain times, it's harder and harder to justify that kind of fun - especially if it doesn't even feel like it is productive fun.

So today's short post is just a helpful reminder to myself, if no one else: make something for you, and then share it with other people. It'll matter to all the right people, and if it only matters to you? That's fine too - because that's the most important person it *should* matter to.

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