Tonight I'm going back to the usual tone I've set lately, and delve into some of the programming issues I've been wrestling with. It comes with a surprising revelation: I'm actually sort of okay at this thing it seems.
I still feel like a hack when assembling things, but tonight was one of those nights where I made a plan, followed it through, then came up with a better way to do it immediately after. So I'm going to be talking about that.
Video Games and Tabletop RPGs ruined my life. But so have movies and computer graphics. These are my musings on them...
Tuesday, December 13, 2016
Dec 13 2016 Devlog: Cracking the code
Labels:
art,
creativity,
fun,
game design,
game development,
gaming,
programming,
rpg,
storytelling,
video games,
writing
Monday, December 12, 2016
How do you make a game?
Today I'm going to take a break from what I've been writing about lately to talk about new lessons I've learned as an indie game developer (and why it feels weird to call myself that). While I won't be talking about programming issues (at least not directly), I'm going to instead discuss some of the other lessons I've learned the last couple of months.
So hopefully someone out there finds this useful. I need a break from the usual thing anyways.
So hopefully someone out there finds this useful. I need a break from the usual thing anyways.
Labels:
creativity,
fun,
game design,
game development,
gaming,
programming,
video games,
writing
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